These same citizens also restore your health when you snatch them up and toss them into your mouth like they're pieces of popcorn. With Big Willy, you can pick up giant objects such as cars and use them as weaponry to smash helpless citizens. You're able to hop into any of the 25-foot-tall Big Willy statues that tower over each of Pox's franchises to engage in mech-suit mayhem. The Big Willy mech sequences follow the same trend of interesting but overly simple gameplay. It's a funny way of breaking the fourth wall, but it doesn't really mask the fact that, yes, it's a fetch quest and, yes, it's quite boring. In an odd bit of self-referential humor, you'll hear Crypto exclaim how much he hates fetch quests as the mission begins. Though simple, the saucer sequences are pretty fun-at least until you run into the occasional fetch quest. But if you do find yourself in a hailstorm of missiles, it's pretty simple to restore your health by using your abduction beam to drain the energy from almost anything lying on the ground. In the saucer, you'll mostly fly around while zapping buildings out of existence, taking care not to draw too much interest from escalating levels of local authorities. The vehicle sequences provide welcome variety to the combat, though they tend to make you almost invincible. You can choose from the flying saucer featured in previous games and the newly introduced Big Willy mech suit. Thankfully, Crypto doesn't remain a pedestrian for the entire game you now have a pair of vehicles to pilot. Like much of the humor in the game, these weapons offer some amusement at first-turning people into zombies to distract police is a nice ability, and we never tire of seeing the phrase "Anal Probe Upgraded!" flash across the screen-but the simplicity of running, shooting, running, shooting becomes rather monotonous after a short time.ĭestroy an entire city with the flying saucer within a few short minutes, but don't expect much of a challenge. These options include old standbys such as the Zap-O-Matic and the Anal Probe, but new options are thrown into the mix, such as the Zombie Gun and another that shoots balls of lightning like grenades. You're given a pretty nice assortment of Furon weaponry to aid your task of obliterating select groups of human life. The series' trademark humor may have taken a nosedive, but the action remains much the same. It's a little funny at first, but the joke is repeated to the point where it becomes a groan-inducing routine. Whenever Pox sends Crypto on a mission to protect his restaurants from anticannibalism activists, he always mentions how his Big Willy is not to be touched, or how they'll feel the wrath of his Big Willy, and so on. ![]() From there, the plot spirals out of control with a smattering of halfhearted '70s pop-culture parodies that rarely illicit more than a faint chuckle.Īlthough the plot may be all over the place, one consistent theme throughout the game is the constant repetition of Big Willy-related double entendres. ![]() Heiress-turned-activist Patty Wurst (rhymes with "Hearst"-get it?) is out to expose Pox's Soylent Green-inspired business practices, so it's up to you as Crypto to stop her and her cronies. ![]() The twist here is that Pox uses the scores of dead humans that have been piling up throughout the first two games (a result of his partner in crime Crypto harvesting human brains for DNA) as a cheap alternative to beef in his hamburgers. The Zap-O-Matic isn't the funniest weapon in the game, but it's pretty effective.īig Willy Unleashed takes its name from the chain of fast-food restaurants Pox has opened in his newfound quest to take over the Earth through good old-fashioned capitalism. This downward trend in quality continues with Destroy All Humans! Big Willy unleashed, which relies on a quickly tiresome flood of sexual innuendo to mask the fact that the human-destroying action has gone stale. The second installment did its best to mimic what made the first so funny, but couldn't produce quite as many laughs thanks to a lack of focus in its storyline. The gameplay found in the original Destroy All Humans! may have been so-so at best, but it was able to overcome this shortcoming with a fiendish sense of humor that used 1950s sci-fi to satirize Cold War paranoia.
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